Update 1
The Dungeon of Horror » Devlog




- Added visual display of dungeon border to better represent where you can't place new rooms
- Turn order now lights up when you spend all your actions
- Attributes changed to icons instead of words for better readability
- Added a new more readable font for important text
- Coins now highlighted during events to show that you can use them
- Changed the order of windows during events for better visibility
- Updated design of windows during events to better distinct buttons and flavor text
- Fixed a bug with endless fate coin
- Fixed order of tiles appearance in your hand at the start of the game for wizard
- Minor visual bug fixes for character portraits
- Added a simple death screen
- Faint dimming will appear to better represent that is not your turn now
- Fixed synchronization of fog in rooms between players
- Fixed de-sync on disconnect
- Improved readability of event failure/success result text(I hope)
- Updated model of starting room
- Improved in details model of the dead end room
- Removed pop-up description for units and items that are on tiles, during an active event
- Change between fullscreen and windowed with Alt+Enter
- Added two new items
- Shard of protection - adds 3 armor, consumable
- Potion of speed - restores action points, consumable
- Added a new monster
- Naga warrior (snake lady) - 15 health, 1 armor, 2 actions, 3 damage
- Add a new room
- Default room - T junction
Files
Build 1.rar 31 MB
38 days ago
Get The Dungeon of Horror
The Dungeon of Horror
A turn-based dungeon-crawler that lets you build a dungeon and play with friends
Status | In development |
Author | KiberKreker |
Genre | Strategy |
Tags | Co-op, Dungeon Crawler, Fantasy, No AI, Turn-based |
Languages | English |
More posts
- Update 27 days ago
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