Update 4


  • Added a small cut-scene at the start of the game that shows the final boss room and then moves camera to the start.
  • Traps are less difficult now. Added difficulty increase with turns, which reaches maximum on turn 100.
  • Small changes to global lighting for a more moody effect. Including red light during monsters' turn.
  • Added particle effects in passages to show where you can place new tiles.
  • Added a circle effect that represents new opened passages when placing a tile.
  • Added a new class - Doctor. She can heal herself and others with medic kit.
  • Attributes now matter more:
    • Every 3 points of STRENGTH increase maximum health by 1 point
    • Every 3 points of AGILITY give 1 armor at the beginning of the round
    • Every 4 points of INTELLIGENCE increase maximum amount of tile that you can hold
    • Every 5 points of WISDOM give 1 more fate coin if you fail an attribute check
  • Added a decorative room with face.
  • Added a message about the beginning of a turn.
  • Hovering mouse over heroes will also show information about them on a scroll.
  • New room combination:
    • 4 halls combine into a throne room
    • throne room spawns rats every few turns
  • New room combination:
    • 3 sequential straight corridors create a dead end room with a chest
  • New room combination:
    • 4 decorative rooms combine into a mouth room and give 2 fate coins with a chest room tile
  • Hovering mouse over rooms will also show information about their abilities.
  • Character's portrait will glow if you hover over an item that is possible to you on your character.
  • Units will glow if you hold an item that you can use on them.
  • Healing effect will appear around the model and on the interface if your character restores health
  • Added an effect on the interface when your character's maximum health gets increased.
  • Minor additions to the death screen.
  • Moved armor and stats update event to the start of the round for heroes. Should allow more strategy with giving buffs to each other.
  • Added exit button on the top right in the main menu
  • New global event that deals damage to all heroes.
  • Added a new room:
    • Lighthouse. Can't enter the tile.
    • Gives 1 armor to all heroes within 1 tile at the start of the round.
  • Fixed the display of action cost on torches if the cost is higher than available action.
  • Fixed wrong camera movement during character's teleportation.
  • Fixed display of armor points on enemies.
  • You can no longer end your turn if you have a room tile in your hand.
  • Fixed a bug that allowed you to pick any amount of level up cards.
  • The game should no longer crash when picking up an item that was generated at the start.
  • Minor improvements in text for items.
  • You can no longer endlessly spawn tiles by pressing space or enter.

    Files

    Build 4.rar 34 MB
    6 days ago

    Get The Dungeon of Horror

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