Update 4
The Dungeon of Horror » Devlog
- Added a small cut-scene at the start of the game that shows the final boss room and then moves camera to the start.
- Traps are less difficult now. Added difficulty increase with turns, which reaches maximum on turn 100.
- Small changes to global lighting for a more moody effect. Including red light during monsters' turn.
- Added particle effects in passages to show where you can place new tiles.
- Added a circle effect that represents new opened passages when placing a tile.
- Added a new class - Doctor. She can heal herself and others with medic kit.
- Attributes now matter more:
- Every 3 points of STRENGTH increase maximum health by 1 point
- Every 3 points of AGILITY give 1 armor at the beginning of the round
- Every 4 points of INTELLIGENCE increase maximum amount of tile that you can hold
- Every 5 points of WISDOM give 1 more fate coin if you fail an attribute check
- Added a decorative room with face.
- Added a message about the beginning of a turn.
- Hovering mouse over heroes will also show information about them on a scroll.
- New room combination:
- 4 halls combine into a throne room
- throne room spawns rats every few turns
- New room combination:
- 3 sequential straight corridors create a dead end room with a chest
- New room combination:
- 4 decorative rooms combine into a mouth room and give 2 fate coins with a chest room tile
- Hovering mouse over rooms will also show information about their abilities.
- Character's portrait will glow if you hover over an item that is possible to you on your character.
- Units will glow if you hold an item that you can use on them.
- Healing effect will appear around the model and on the interface if your character restores health
- Added an effect on the interface when your character's maximum health gets increased.
- Minor additions to the death screen.
- Moved armor and stats update event to the start of the round for heroes. Should allow more strategy with giving buffs to each other.
- Added exit button on the top right in the main menu
- New global event that deals damage to all heroes.
- Added a new room:
- Lighthouse. Can't enter the tile.
- Gives 1 armor to all heroes within 1 tile at the start of the round.
- Fixed the display of action cost on torches if the cost is higher than available action.
- Fixed wrong camera movement during character's teleportation.
- Fixed display of armor points on enemies.
- You can no longer end your turn if you have a room tile in your hand.
- Fixed a bug that allowed you to pick any amount of level up cards.
- The game should no longer crash when picking up an item that was generated at the start.
- Minor improvements in text for items.
- You can no longer endlessly spawn tiles by pressing space or enter.
Files
Build 4.rar 34 MB
6 days ago
Get The Dungeon of Horror
The Dungeon of Horror
A turn-based dungeon-crawler that lets you build a dungeon and play with friends
| Status | In development |
| Author | KiberKreker |
| Genre | Strategy |
| Tags | Co-op, Dungeon Crawler, Fantasy, No AI, Turn-based |
| Languages | English |

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