Update 2
The Dungeon of Horror » Devlog
- Maximum health icons per row is restricted by 5 for better visibility
- Added a dim light around currently active unit to highlight whose turn is it
- Difficulty and bonuses during events are now colored with attribute colors to match them
- Random spawned monsters will appear only on tiles that you previously visited
- You will get two tiles instead of one after visiting a new tile
- Fixed hard crash when moving to a new tile before all tiles appeared in your "hand"
- Added a teleportation event
- Added a new enemy - Ghost
- Added a final boss room
- Added a dungeon boss Meir
- Added victory screen after defeating the boss
- Added a new loot table system for rooms, items and monsters
- Added a new difficulty system. Every 15 turns you will get a random event that can do things your character or spawn new enemies or increase traps difficulty.
- Increase one of your attributes every 16 turns with a new level up system
- If you have more than one player, dead characters will respawn on the starting tile
- Added a random pre existing tiles in the dungeon when you start a game.
- Added a new room with fountain that heals units in that room at the start of their turn
Files
Build 2.rar 31 MB
73 days ago
Get The Dungeon of Horror
The Dungeon of Horror
A turn-based dungeon-crawler that lets you build a dungeon and play with friends
| Status | In development |
| Author | KiberKreker |
| Genre | Strategy |
| Tags | Co-op, Dungeon Crawler, Fantasy, No AI, Turn-based |
| Languages | English |

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