Update 2
The Dungeon of Horror » Devlog
- Maximum health icons per row is restricted by 5 for better visibility
- Added a dim light around currently active unit to highlight whose turn is it
- Difficulty and bonuses during events are now colored with attribute colors to match them
- Random spawned monsters will appear only on tiles that you previously visited
- You will get two tiles instead of one after visiting a new tile
- Fixed hard crash when moving to a new tile before all tiles appeared in your "hand"
- Added a teleportation event
- Added a new enemy - Ghost
- Added a final boss room
- Added a dungeon boss Meir
- Added victory screen after defeating the boss
- Added a new loot table system for rooms, items and monsters
- Added a new difficulty system. Every 15 turns you will get a random event that can do things your character or spawn new enemies or increase traps difficulty.
- Increase one of your attributes every 16 turns with a new level up system
- If you have more than one player, dead characters will respawn on the starting tile
- Added a random pre existing tiles in the dungeon when you start a game.
- Added a new room with fountain that heals units in that room at the start of their turn
Files
Build 2.rar 31 MB
7 days ago
Get The Dungeon of Horror
The Dungeon of Horror
A turn-based dungeon-crawler that lets you build a dungeon and play with friends
Status | In development |
Author | KiberKreker |
Genre | Strategy |
Tags | Co-op, Dungeon Crawler, Fantasy, No AI, Turn-based |
Languages | English |
More posts
- Update 138 days ago
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