Update 2


  • Maximum health icons per row is restricted by 5 for better visibility
  • Added a dim light around currently active unit to highlight whose turn is it
  • Difficulty and bonuses during events are now colored with attribute colors to match them
  • Random spawned monsters will appear only on tiles that you previously visited
  • You will get two tiles instead of one after visiting a new tile
  • Fixed hard crash when moving to a new tile before all tiles appeared in your "hand"
  • Added a teleportation event
  • Added a new enemy - Ghost
  • Added a final boss room
  • Added a dungeon boss Meir
  • Added victory screen after defeating the boss
  • Added a new loot table system for rooms, items and monsters
  • Added a new difficulty system. Every 15 turns you will get a random event that can do things your character or spawn new enemies or increase traps difficulty.
  • Increase one of your attributes every 16 turns with a new level up system
  • If you have more than one player, dead characters will respawn on the starting tile
  • Added a random pre existing tiles in the dungeon when you start a game.
  • Added a new room with fountain that heals units in that room at the start of their turn

Files

Build 2.rar 31 MB
7 days ago

Get The Dungeon of Horror

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